Tuesday, April 24, 2007

A bouncing ball and "Excitement"....some how they go together this week. :)

Click the little triangle in the lower left corner of the video above to play the animation.

There you go...my first Animation Mentor animation. I agree with you...its not that exciting. But when someone is just starting to learn how to animate, they will usually start with the "famous" ball bounce as their first assignment. At Animation Mentor, regardless of your previous animation experience you will start from the beginning again. Personally, I am excited about going back to basics because I am going to understand it all, and why things work so much more this time around.

This week using Stu, we had to make a pose that portrayed "EXCITEMENT". So I researched on the internet what "excitement" looks like, a did a whole pile of sketches. Overall last weeks assignments went really well. My mentor liked my ball bounce, and only had me make a minor adjustment in my Stu pose.

I can not believe I am already in week 4. Time flies when you're having fun I guess. :)

Thank you.


Robster said...

Hey mate keep up the good work. Love your animation of Stew.

John said...

Sheldon. Nice ball bounce man. I like how you added that little roll back just before the ball comes to rest. Your pose of Stu is great. Good work.

MatthewLong said...

Nice work, though you didn't say what your new assignment is going to be!? Now it's like waiting to open a present on Christmas, the uncertainty of what we're going to see is going to drive us crazy. Is it a ball obstacle course with squash and stretch, is it the one legged hopping ball? Guess we'll have to wait and see.

Also, out of curiosity, how do they go about teaching you how to do the animation? Do they just show in 2D sketches, or do they dissect a 3D one? Also do they teach you how to get the most out of Maya or anything or is the program knowledge all on your own and they only talk about the animation?

Sheldon Kruger said...

Hey Matt, I can tell you have done some research seeing what kind of assignments AM gives out. Well, for this week we are learning about timing, spacing, and weight. So we have to animate 2 balls, one with more weight like a bowling ball for example, and another with the weight of a basketball, or something lighter.

As far as your questions go. We get a weekly lecture video (50 minutes this week) of people talking, interview clips of many professionals from the industry. For this week they all discussed the importance of timing in animation. They also have tons of visuals explaining while they talk, both hand drawn and computer generated. Right now the visuals are pretty simple since we are just using a ball.

As far as Maya knowledge, they teach just enough so you can animate. They help explain how to use the tools like the graph editor. There was a whole pile of orientation videos I had to watch before the semester even started about the basics in maya, but most of it was review since I already have a background. Animation Mentor is also open to people who want to do hand drawn character animation, or stop motion. The medium is up to you. I hope that answers your questions...?

Thank you for your comments, gald you liked it.

Thank you John and Robster too.

Sal Lopez said...


I conquer, the ball bounce is nice. John is right the roll back kills!

Good stuff Sheldon I'm gonna check your blog everyday eh!

Hope all is well in maple leaf land!

Sheldon Kruger said...

Hey Sal,
Thanks for checking out my stuff. If you want, you can check out my blog everyday I guess...but don't forget about your own work...ha ha.
All is well in maple leaf land, its hockey playoffs right now so I am juggling between that and animating.

Thanks again Johnny....can't remember your characters last name....ha ha.

Anonymous said...

quite interesting post. I would love to follow you on twitter.

Powered by WebRing.
Powered by TopicCraze.
QuickTime and the QuickTime Logo are trademarks of Apple Computer, Inc., registered in the U.S. and other countries. The Get QuickTime Badge is a trademark of Apple Computer Inc., used with permission.